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>> No.9938642 [View]
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9938642

>>9938331
I want to make a weapon mod and so far all I have to show for it is freedoom recolors.The grenade launcher will probably take the longest because I have to redraw the sights and can't just do a lazy offset reload animation, and that's not even getting into the zscript, I've only edited a SNDINFO once
I'm using the SRB2 palette which conveniently includes every orange and brown in doomguy's hands/gloves
my overly ambitious plans: All projectiles like brootal doom or tracers; Ammo pickups are full magazines, use them or lose them; Huge dynamic light muzzle flashes; A state assigned to some frames where reloads can be ended early, ideally with the reload key again or altfire instead of needing to shoot with A_weaponready

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