[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4810292 [View]
File: 54 KB, 600x389, nasty storm brewing.jpg [View same] [iqdb] [saucenao] [google]
4810292

>>4809582
>>4809607
What I did for the longest time and got damn good at it was having the Arrow keys for movement including left/right strafe. Stuff like fly up/down was put on the Home/End/Page keys. Other misc functions were put on the punctuation keys in the lower right part of the keyboard.

Since my Left hand was on this I typically moved the keyboard over to the left a tiny bit which gave me alot of room for the mouse. Back then our mice had balls yknow so they needed more space to roam. The only downside to this setup was that the arrow keys have alot of blank space around them so you miss out on some real estate as far as being able to map keys that are right next to your movement (such as how Q and E are next to movement on modern setup).

If you're using a USB keyboard or desktop this setup is still pretty solid especially if it has a number pad because then you can put all sorts of other functions right there. The modern setup is superior but this is a good second to it.

I used this setup until about 2006. When I bought Halo CE for my eMachine desktop which could barely run it even then (my netbook toaster doesnt fare much better) it defaulted mapping to WASD and I decided to just face the music from then on.

>>4809928
It was either Unreal or Unreal Tournament that mapped the keys to that by default. After that everyone thought it was a good idea, and thats when those keys started fading on people's keyboards. Im not quite sure but I dont think Quake 3 even mapped the keys like this.

Navigation
View posts[+24][+48][+96]