[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9170263 [View]
File: 32 KB, 334x318, zdoommapping.png [View same] [iqdb] [saucenao] [google]
9170263

>>9170248
>It's like no one has any mapping fundamentals in the ZDoom mapping space.
That's exactly what it is. ZDoom gives you a lot of features, which leads to inexperienced mappers constantly reinventing the wheel and going full retard with features while forgetting the basics of what makes a good map. Additionally, vanilla/boom's mapping scene has its own "masters" that everyone draws inspiration from. Doom's mapping scene has Plutonia, Memento Mori 1/2, Alien Vendetta, Scythe 1/2, which have practically inspired every map in some shape or form. You can think of them as the Doom equivalents of Michelangelo, Leonardo Da Vinci, and so on. ZDoom's mapping scene doesn't have any such equivalents, there is no "master" that set the standards that everyone derives and learns from.
I will say that there are good ZDoom maps, but they're usually by authors who already have a resume in vanilla/boom mapping and know the basics of what makes a good map.

>> No.7910235 [View]
File: 33 KB, 334x318, zdoommapping.png [View same] [iqdb] [saucenao] [google]
7910235

>>7910213
>I think he caught a lot of flak over the Lilith.pk3 thing
But he did return to the cacowards in 2018. I'm sure everyone had forgotten about lilith by that point. Something else in 2018 had to have happened.

>> No.7796684 [View]
File: 33 KB, 334x318, zdoommapping.png [View same] [iqdb] [saucenao] [google]
7796684

NEW THREAD
>>7796673
>>7796673
>>7796673

Navigation
View posts[+24][+48][+96]