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>> No.5250130 [View]
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5250130

>>5250035
>native ground is sand
That's just stupid. At least Cove was compatible with the lore of the game. Halflings (or Hobits) were originally from Eeofol before Kreegans invaded it and Sharpshooters are members of the Erathian's Forest Guard - what do they have to do with bandits? Why not just use Nomads and Mummies then? I guess them reworking Resistance was a clue that they are slowly losing their touch. This is not to say Kraftwerk would be any better. If you had to add a faction, why not Vori Elves or something like that?

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