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/vr/ - Retro Games

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>> No.9903385 [View]
File: 1.35 MB, 1744x975, medieval color.png [View same] [iqdb] [saucenao] [google]
9903385

>>9902990
I'm not a pro but I used to hang out with pros and sponged some information off of them. Artists avoid black because in the real world light bounces off of the things surrounding it, so the shadows will end up being the color of whatever opposite surface is closest to the shadow. Also using proper color theory generally looks more appealing at a glance than going straight into darkness, so they'll opt to shift the hue to an adjacent color or go to a compliment. You can actually see this in the remake with the fog. In the original there is no fog but the scene just cuts to black while in the remake it transitions from green grass, to blue fog/buildings, to purple sky.

I despise this look but I have to admit the one on the right is much easier to rest my eyes on.

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