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>> No.4234453 [View]
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4234453

>>4220717
>>4231006
This guy here, back again with a finalization of sorts of my adventure through the Thief Gold fan missions that are listed here: https://desu-usergeneratedcontent.xyz/vr/tmp/cache/1456095399293.jpg

As before I have used tags on FMSelector to "review" what I think about them. I have to say I am very disappointed by Shadow of Doubt. This shit is just not fun to play. It's listed as "difficult" on the thing but it's more like this retarded tedium that is absolutely linear and scripted, with tons of artificial challenge.

A few things to say about it, but let me preface this by saying I am the kind of guy to use a single save + quicksaves in Thief games since I've never found missions to be unbeatable because of an area I've saved in, for Thief 1 & 2 I've never subscribed to the save often and in multiple slots thing which is common with a lot of other PC games:

Mission 1 - Walking the Edge - Begins with a mini escort mission and then an embassy raid for Garrett to kill (lol) someone
Already it's easy to see the issues with this. The first half of it is pretty standard, a little trek through the sewers and over a roof to get to the embassy. But as soon as you get inside you get shown what Shadow of Doubt is all about. The first encounter inside is a patrolling guard. There's a middle room down here that contains a key (that doesn't actually unlock ANYTHING there despite it being called the Mansion Key, they use Mansion and Embassy pretty much interchangably in this mission). Anyway. You need to wait for this patrolling guard to walk through the door and open it, then creep in and block it from closing right after him.

(Cont)

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