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/vr/ - Retro Games

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>> No.4663290 [View]
File: 165 KB, 1920x1080, red glowing light.png [View same] [iqdb] [saucenao] [google]
4663290

>> No.4042807 [View]
File: 165 KB, 1920x1080, Screenshot_Doom_20170606_164303.png [View same] [iqdb] [saucenao] [google]
4042807

>>4042798
GZDoom's software renderer is capable of pixel doubling or pixel quadrupling by using the -2 or -4 command line parameters respectively. That screenshot came out at 480x270 and I just upscaled it (nearest neighbor) with paint.net, but the upscaled screenshot is exactly how the game looks on my monitor thanks to pixel quadrupling.

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