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>> No.9398749 [View]
File: 357 KB, 1920x1080, q2_0012.jpg [View same] [iqdb] [saucenao] [google]
9398749

>>9398113
Just the packs at moddb, yamagi under vulkan renderer and reshade.
Again is something Carmack would do if he had the hands on a Q2 Update for Quake 4 release instead of the Xbox remaster.

>> No.8790410 [View]
File: 357 KB, 1920x1080, q2_0012.jpg [View same] [iqdb] [saucenao] [google]
8790410

>>8790335
Meanwhile with Vanilla Q2 using GL 1.4 or 3.2 with HDR.
worse is that this cements that Q2 had high res in mind but limited due to tech of 1997, which led to Q3A and idtech 3 in general using TGA for high res

>> No.8695697 [View]
File: 357 KB, 1920x1080, q2_0012.jpg [View same] [iqdb] [saucenao] [google]
8695697

>>8695324
Q2 had higher res textures in mind, but limitations fucked it over.
Also SiS probably asked id about updating quake 2 with the same treatment they gave to unreal and q3a with the S3TC textures.

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