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>> No.2499504 [View]
File: 71 KB, 601x578, graviton_gauge.jpg [View same] [iqdb] [saucenao] [google]
2499504

OP here with an update and a fresh push to github. I added graphics for gauges, programmed the gravity gauge, tied the gradient to the gauge, and tied a grass animation to the gauge as well (grass droops or hangs depending on which way gravity is going). I was thinking about animating the fish when gravity changes too, but I thought it may look too busy, even though the graphics have been made.

My next task is to implement gravity effects on the player, which may take a little while because I'll have to write up new sprites for the upside down shit.

To program faster I didn't comment much stuff. I'll go back and comment stuff later when things are more finalized. Also I might write up a C equivalent program at the end of the project to make it approachable to anybody with some coding experience.

>>2499143
Mainly because no one else put forth a full idea. The beach idea was cool, but wasn't developed beyond a 'collect things on the beach' game. I'm talking about simple things like how are iMy main reason for not pursuing that idea is it feels very atmospheric, and without sound or music, there wouldn't be a lot of atmosphere.

>>2499179
Also this. But more because I have a solid understanding of the difficulty involved mapping ideas to code. It's easy for non-programmers to say they want X without knowing what they are asking for code wise.

>>2499429
graphicsfag has been the only contributor, and I thank him much for his vrtan (I hope he's still on board for the frag animations). Honestly I figured you guys would be more enthusiastic to help, even if it was only on ideas or graphics (wasn't expecting many coders here). I'm actually super jelly over the DOOM hacking threads. They wreck their thread and have to start a new one every other day because of too many posts.

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