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/vr/ - Retro Games

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>> No.8240185 [View]
File: 50 KB, 667x745, lr rom.png [View same] [iqdb] [saucenao] [google]
8240185

>>8237159
>>8235512
The six bytes at the end there are the CPU vectors, the IRQ, NMI, and reset, respectively--they point at $CA85, $B404, and $E2C2. The PRG ROM is packed completely full and I can't tell what exactly is level data. There's a bunch of stuff that's clearly not code but some is going to also be sound data. It does also show you the advantage of the separate CHR ROM on the NES since this already packed full 16k PRG doesn't also have to hold the graphics data. The CHR ROM has quite a bit of empty space especially the sprite table which isn't even close to being filled up. But then again there's not much in this game sprite-wise but the MC and enemies, I guess the bonus fruits are sprites too.

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