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/vr/ - Retro Games

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>> No.10673676 [View]
File: 2.81 MB, 960x720, RE2 N64 res.webm [View same] [iqdb] [saucenao] [google]
10673676

>>10672775
>>>Having a developer-friendly format that's 30x cheaper and holds 20x the memory is a bad deal because of 2 seconds of loading

It was never about the loading. It was always about owning the medium and making money off of it. In the NES days, NOA controlled cartridge manufacturing and made a shit ton of money off it. Japan wanted to do the same for the Famicom which led to burn bridges with Namco, one of their most prolific and best selling third party publisher. Eventually they did control cartridge manufacturing on their consoles. Now imagine they drop that in favour of CDs, not only they lose the revenue from that, but on the contrary they have to pay someone else for those CDs.

Now, guess who they would have had to give money to.

>>10673054
>>10673236
Both these comparison use close up shots in rooms devoid of any enemy. In those cases the N64 uses higher resolution. Add a couple of enemies and suddenly the resolution will be just like on the PSX version. Add more than 2 enemies and suddenly the resolution will be lower than on PSX; all while all the assets are lower quality. It's a mess of a version with resolution changing at every single camera angle change.

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