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/vr/ - Retro Games

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>> No.10892216 [View]
File: 62 KB, 514x319, kustam_flamer.png [View same] [iqdb] [saucenao] [google]
10892216

>>10892194
Swapped out the burstfire machine gun when overheat with this laser you see here. New plan here is it starts out strong with a long range, but with a high ammo consumption, then it scales down notably in range and damage, but also uses ammo slower. Finally if you try using it with no ammo you get a really short and weak constant little beam.
I plan on giving it two upgrades: One'll make the beam blue and it'll scorch targets near the impact zone with fire, the other upgrade will apply a slow effect on hit. Basically turning this thing into a very effective bullying tool. I can't recall if I said this here but the idea in my head is like this: normal mode with the pistol and baton is very ammo efficient, though the reloads and potential self damage can be a problem. Whereas the overheat mode is super high aggression but horrible ammo efficiency.

We'll see if I adjust how heat is managed too, cus right now it drains out steadily to recharge the meditool, which is used to convert heat into ammo and heal you. If the meditool is full, the only way to lose heat is with charge attacks. I'm gonna miss the staff and the shoulder mounted flamers, but the baton and a laser cannon that comes out of his arm is also good.

>> No.7980091 [View]
File: 63 KB, 514x319, kustam_flamer.png [View same] [iqdb] [saucenao] [google]
7980091

>>7980083
Gotta make this one count.

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