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/vr/ - Retro Games

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>> No.3805512 [View]
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3805512

>>3805414
Certainly short but there's nothing wrong with that; short and sweet

- Before checking the automap I didn't realise that the second teleport was the previously blocked branch of the mini-base, perhaps lower the rocks a bit, maybe a few unique textures too like trickling nukage or something so you get that sense of "Oh now I'm through here"

- Honestly I loved the archvile encounter, I particularly liked that using the pillars as cover would cost me by letting the archivle resurrect one of the zombiemen - a great way to apply continuous pressure although I think they'd work better as shotgunners.

- Didn't notice the SSG until after the fight but I think the shotgun is better for that encounter anyway

- I'd be careful with using Barons, in the majority of situations, including this one, they are nonthreatening and not much fun to kill. If you placed a Baron on the first teleport then that'd be a great pressurising Baron especially with the tight corridors. Maybe have a few Hell Knights instead and a Pain Elemental behind, so the priority is clearly to kill the PE but the player is going to struggle to get past the HKs quickly

- The first stair leading to the chaingun lowers after grabbing it for some reason and can't be scaled without jumping as seen in pic related

- Thought the second secret was too obscure at first but after a repeat I noticed the bodies and slightly lighter sector to signpost it although I'm unsure as to why there's a radsuit

- Don't forget to vary your ceiling heights, although it is usually fine in an outdoor area like this the edge of the cliffs is off-putting

Texturing and detailing is fine, ammo is plentiful, health is readily available, some monster encounters need work - the cacodemon, Baron and HKs in my opinion but overall its fun to play and thats all that matters in the end really

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