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/vr/ - Retro Games

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>> No.8815061 [View]
File: 88 KB, 500x500, tumblr_d6e63477c1c977cfb960c94988f27ce0_1a6f2f3f_500.jpg [View same] [iqdb] [saucenao] [google]
8815061

>>8814901
>>8814721
>>8814680
>>8814652
And even IF someone gave a shit, what kind of planning do you have in mind, i dont even think the artists who came up with this had any toughts or ideas in mind, what kind of movesets would she have, what would the sequence planning of the FMV would be?, any voice acting? japanese or english? will she just get the outfit or a secret level will be involved? what gimmicks will it have?

>> No.8801750 [View]
File: 88 KB, 500x500, 1622310823315.jpg [View same] [iqdb] [saucenao] [google]
8801750

>>8801220

>> No.8784546 [View]
File: 88 KB, 500x500, tumblr_d6e63477c1c977cfb960c94988f27ce0_1a6f2f3f_500.jpg [View same] [iqdb] [saucenao] [google]
8784546

>>8778773
>>8782085

whoa whoa whoa, how does the retrothink5x downscales, can it do real 240p? is it for TV CRTS too? or just meme PVM or PC CRTs?

>> No.7497418 [View]
File: 88 KB, 500x500, 3c82071930d1390ad5bae3e8b73c04f5ef8f5ce4.jpg [View same] [iqdb] [saucenao] [google]
7497418

What are my chances of finding a half-decent CRT in Australia?
I'd pay good money for a high TVL unit but the local supply seems to have evaporated. No one's even selling the things at ridiculous markup.

>> No.7044784 [View]
File: 88 KB, 500x500, tumblr_d6e63477c1c977cfb960c94988f27ce0_1a6f2f3f_500.jpg [View same] [iqdb] [saucenao] [google]
7044784

>>7042808
Based

>> No.6644068 [View]
File: 88 KB, 500x500, crt_vs_lcd.jpg [View same] [iqdb] [saucenao] [google]
6644068

>>6643913
they actually looked like that. I remember this, because I wanted to trace anime and video games with a piece of paper from the screen but when I got too close I couldn't recognize anything. It looked pretty much exactly like that except more brighter glow, more contrast between bright and dark and much more saturation

>> No.6642072 [View]
File: 88 KB, 500x500, crt_vs_lcd.jpg [View same] [iqdb] [saucenao] [google]
6642072

>>6642042
>>6641759
the display makes the difference, not the system hardware

>> No.6355353 [View]
File: 88 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_500.jpg [View same] [iqdb] [saucenao] [google]
6355353

>>6352152
>Composite (developers’ intent)
LOL

>> No.6231441 [View]
File: 88 KB, 500x500, 1557522712412.jpg [View same] [iqdb] [saucenao] [google]
6231441

>>6227090
>>6230702
How would you know which games are designed for the softness blending effects?

>> No.5919236 [View]
File: 88 KB, 500x500, crt vs lcd.jpg [View same] [iqdb] [saucenao] [google]
5919236

>> No.5676236 [View]
File: 88 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_500.jpg [View same] [iqdb] [saucenao] [google]
5676236

>>5672592
-ed.

You can delete your garbage thread now.

>> No.5565132 [View]
File: 88 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_500.jpg [View same] [iqdb] [saucenao] [google]
5565132

>>5564962
Neither.

Correct example in attachment.

https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry

>> No.5390876 [View]
File: 88 KB, 500x500, 1545475886112.jpg [View same] [iqdb] [saucenao] [google]
5390876

I don't know that I care about muh black levels. I just strongly prefer the way CRTs smooth out the image.

>> No.5238461 [View]
File: 84 KB, 500x500, TheyWereDesignedForCRT.jpg [View same] [iqdb] [saucenao] [google]
5238461

>>5238064
>>5238068
>>5238074
>>5238076
You fucking massive retards. You don't have scanlines on normal consumer TV which everyone used back in the day. You absolute moron, you don't even know what scanlines are.
And sorry but every 2D game from 90' and 80' looks better on the worst crt than on the best lcd tv.

>> No.5184371 [View]
File: 84 KB, 500x500, half pixel.jpg [View same] [iqdb] [saucenao] [google]
5184371

>>5179169

>> No.5171690 [View]
File: 102 KB, 500x500, 306F9B68-50BB-465F-A309-9262ED3C6517.jpg [View same] [iqdb] [saucenao] [google]
5171690

>>5170340
>>5170343
>>5170415
>>5170717
>>5170741

>> No.5170169 [View]
File: 84 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_1280.jpg [View same] [iqdb] [saucenao] [google]
5170169

*path utterly blocked*

>> No.5163787 [View]
File: 84 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_1280.jpg [View same] [iqdb] [saucenao] [google]
5163787

lol

>> No.5163345 [View]
File: 84 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_1280.jpg [View same] [iqdb] [saucenao] [google]
5163345

Some graphic designers toyed with these specificities and mastered the 0.5 dot technique. The word “pixel” translates in Japanese to “ドット” (”dot”). It seems that Hiroshi Ono (AKA Mr Dotman) was the first to use that word to describe his work, talking about dot-e (ドット絵, the “e” is the same as in “Ukiyo-e” and means picture) and dot character (ドットキャラクター or ドットキャラ) in the February 1983 issue of Namco NG.
“It’s a technique where by slightly changing the color of surrounding pixels, to the human eye it looks like the pixels move by around 0.5 pixels.” explains Kazuhiro Tanaka, graphic designer on Metal Slug (1996). His colleague Yasuyuki Oda adds that “Back in the old days, we’d say [to our artists] “add 0.5 of a pixel”, and have them draw in the pixels by taking scanlines into account. But with the modern Full HD monitor, the pixels comes out too clearly and too perfectly that you can’t have that same taste.“
Ayano Koshiro (Streets of Rage 2), Eiji Koyama (Galaxy Fight), Yoshinori Yamamoto (Marvel Vs Capcom) as well as some people who worked with Nobuyuki Kuroki at SNK said that they used this half pixel technique back in the day. Tatsuro Iwamoto, graphic designer on the first episodes of the Phoenix Wright / Gyakuten Saiban series released on Game Boy Advance, explained that he took account of that (sometimes unwanted) effect on Nintendo’s portable console.
The Famicom version Wizardry (1987), a famous example to illustrate the differences in rendering between an old CRT (scanlines, blur, colors) and an HD monitor from nowadays. These sprites have been created on and with a certain kind of screen in mind

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