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>> No.2089875 [View]
File: 667 KB, 810x812, Stone_Tower_interior.jpg [View same] [iqdb] [saucenao] [google]
2089875

>>2089456

Stone Tower has a unique atmosphere with a catchy theme, an interesting aesthetic that really adds to an air of mystery, and has a rather unique overarching puzzle with being able to flip the entire temple upside-down, which is in of itself an interesting concept. Of course it also makes repetitive use of the Elegy of Emptiness, which can be very tedious, and the fact that the player has to keep in mind both the right side up and upside down versions of the temple means the temple is very confusing to navigate fully.

The Great Bay Temple has a similarly unique atmosphere and setting (a mechanical pumping station is unheard of in Zelda in general), and it makes use of the Zora Mask, which makes traversing water both fast-paced, intuitive, and actually fun (I'm actually shocked a 3D Zelda game managed to pull this off, really, the Zora Mask is so well-designed I've yet to see another game pull off water controls as excellently). On the other hand, it has a really lame, unimaginative boss fight, and like the Stone Tower's inverting mechanic, the dungeon's mechanic of changing the direction of the water flow can confuse and irritate some.

Personally, I love both temples, but I can easily see why other people would hate them.

>> No.2024379 [View]
File: 667 KB, 810x812, Stone_Tower_interior.jpg [View same] [iqdb] [saucenao] [google]
2024379

>>2024249

I think most OoT fans are just the people that played the game when they were 10 (the happiest days of their lives), picked up Majora 2 years later, and then are still butthurt that it wasn't just another rehash Zelda with an identical plot.

I'm not saying there's no reason to like Ocarina over any other Zelda title, but let's be real here, OoT fans are almost exclusively the sort of people who have nostalgia goggles stitched to their faces, and will make dumb appeals to popularity when people point out that the game was just a 3D port of ALttP with clunkier controls and an empty, lifeless overworld.

Yeah, there's plenty of reasons not to like Majora's Mask, what with its lack of focus on dungeon crawling, its time mechanic having the ability to severely annoy, and its setting being largely detached from the rest of the series, and for that matter there's plenty of reasons not to like any other particular Zelda title as well. But with Ocarina of Time fans, it's almost like a religious fanaticism, where they have to either convert to just troll everybody (especially Majora fans) who disagrees with them to validate obsessing over their favorite childhood game.

>> No.1953916 [View]
File: 667 KB, 810x812, Stone_Tower_interior.jpg [View same] [iqdb] [saucenao] [google]
1953916

>>1953069

> The only thing it did better than the Water Temple was atmosphere and music.

...Which some people value over the raw gameplay. Plus, the Water Temple had, er, water, which was just boring and slow to try and traverse with OoT's swimming mechanics. Stone Tower Temple also had the benefit of not having "that one key".

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