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/vr/ - Retro Games

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>> No.10099316 [View]
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10099316

HD: Tried using Berserk, got hit by a few bullets that only hit the armor, and a few fireballs, but otherwise no open wounds. For 3-4 minutes after the effects had seemingly ended, my character only got worse and worse, fell to the floor, picked myself back up, and then I suddenly died.
I literally don't see how I could've possibly had a better outcome from the Berserk, I didn't even actually get hurt. So why did I die?
I did use a stimpack because I thought maybe that'd help me calm down or help heal whatever (internal?) wounds I had.

>> No.10051490 [View]
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10051490

>> No.9519793 [View]
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9519793

How did Doom look like with a CRT from the time? Is it possible to replicate with shaders?
Yes I'm a zoomer

>> No.9378217 [View]
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9378217

>>9378191
>marine whacked

>> No.9066153 [View]
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>>9066069
>some 10x10 videos
Oh nice, I'm actually personally looking forward to that. I've watched some demos, but it'll be neat to hear your commentary.
Enjoy your vacation!

>> No.9028564 [View]
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>>9028559
It's "doom" as a verb. You're not doomed, you're the one doing the dooming (hence Flynn's iconic catchphrase, "It's doomin' time.")

>> No.8863381 [View]
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8863381

Tested 8 levels that I found from this and the previous thread. Link to all the demos (FDAs): https://files.catbox.moe/gl9i3j.zip

>>8856515
Pretty damn good. I think some fights were kinda weird, like the flack of Cacos/PEs not really being that dangerous (I still got hit a bunch because I'm a goof) but that one's still enjoyable, the Arach + Manc ambush not being even slightly difficult, and the Chaingunner ambush being cheesable, as I found out by accident, because the bar that's supposed to keep me in leaves too wide of a gap. The first Archie is kinda harmless too.
If I were you, I'd remove a bunch of those Cacos and some PEs, and transport the rest to the main arena. Same with the Archie. Give the player an extra rad suit or two and boom, it's balls-to-the-walls challenging enough for a late level. Prolly my favorite as it is, still.

>>8862815
Honestly, not a big fan of this one. I died once and decided not to try again because the Tysoning and infighting were sluggish. I did cheat to see the ending but it doesn't seem like my opinion would change. It does seem rather cheesable to run in there, alert everything, and go back to door camp and get everything infighting while just running around dodging minimal projectiles. Not very exciting.

>>8858558 >>8861829
Good stuff. I can see you experimented with the lighting, something I wasn't expecting at all from a speedmap. The soulsphere secret is pretty much free, and the map isn't hard enough to justify it. The most disappointing part is the ending fight. I can just run past everything... even if I almost die doing so. Overall a decent challenge.

>> No.7083392 [View]
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>>7083325
It was a pretty left-field mention, I wonder what it was that triggered him. I was also weirded out by his Fallout 76 support at the end of his newer Doom movie review.

>> No.6939051 [View]
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>>6938975
Yeah. Runs like crap, and the gameplay can be almost too overwhelming at times. It's composed of 5+ minute arena fights without chainsaw/GK animation to break up focus for a few seconds. Otherwise the Eternal weapons/abilities translate really well to sam levels, overall recommend.

a 2020 gameplay mod for a 2010 remake of a 2001 game is totally retro right

>> No.4596318 [View]
File: 10 KB, 477x269, Knee Deep in Fun!.png [View same] [iqdb] [saucenao] [google]
4596318

>>4596301
>Bots have their own goals, play styles, and classes (weapon restrictions like shotguns only)
>Each has its own method of playing but they all work together to fill different roles and needs
>They learn and get better over time
This could be really fun.

>> No.4230342 [View]
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>> No.3270547 [View]
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>>3270541
>old and grumpy doomguy telling demons to get off his lawn

Yes, I'll take 20

>> No.3261802 [View]
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3261802

>>3261175

>> No.3166252 [View]
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>>3166225
Hey thanks man.

>> No.2343521 [View]
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>>2343514
What if it's for emergency tummy rubs ?

>> No.2235683 [View]
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2235683

So wait, did InstaDoom bring down Doomworld?

>> No.2208214 [View]
File: 10 KB, 477x269, tumblr_inline_n4rplzQmFm1sreg5n.png [View same] [iqdb] [saucenao] [google]
2208214

>>2207808
ooh boy, is it happening?

>> No.1581462 [View]
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