[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4597120 [View]
File: 116 KB, 500x537, m72z9yoZZU1qj4zcl.jpg [View same] [iqdb] [saucenao] [google]
4597120

All right, if you guys have a bit of time free to check something out, I REALLY need to ask a favor and would like some opinions here please.
There's a gameplay mod I'm working on and there's two super-experimental systems going on in here that I'm not 100% sure about.
1: Ammo pickups give ammo for the weapon you're currently wielding, rather than being designated specific ammo for specific weapons.
2: Armor is limited and something that needs to be toggled on and off, and drains constantly when on--but when on, you're almost invulnerable.

https://drive.google.com/open?id=1qlrUaiLZWADqQQQBVeLzSroqZVftfBTo
Here's a public test build to play around with.
I've got a suuuper bare-bones implementation of each system in here, and I REALLY want some opinions about how it all feels, whether it feels good or whether it feels bad, whether it's a nice idea but needs to be done differently, whether it's a dumb idea because of X/Y/Z, etc.
It's experimental as hell, and I'm not sure if I want to make some tweaks to it or if it's something that needs a drastic rehaul.

Some disclaimers:
- Requires at least 3.2.4 GZDoom. Play on Equinox or BTSX or Vrack or somethin' tech-y.
- Use Inventory to turn on/off the armor.
- Plasma Rifle/Chainsaw not replaced yet.
- Only the SSG/Nitro Shield and pistol/Clutch Buster have alt-fires yet.
- None of the weapons have any impact stuff yet, so everything kind of feels like shit.
- I fucking hate the shotgun replacement, expect that to be rehauled entirely.

Navigation
View posts[+24][+48][+96]