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>> No.4252906 [View]
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4252906

So I had an idea for a Metal Arms inspired weapons mod but lack the abilities to make anything, but I wanted to share the idea nonetheless to maybe inspire someone:
>Mining Laser (pistol): basic laser weapon, unlimited ammo but recharges over time; level 2 grants a charging shot ability, level three increases the fire rate (double barrel) and damage
>Slingshot (fist?): basic utility weapon that throws grenades farther and at higher speeds
>Ripper (shotgun): fires saw blades at enemies, which (in Metal Arms) can dismember enemy limbs; level 2 increases impact damage and level 3 causes the blades to spin upon impact, causing them to move along their target and deal additional damage (and dismemberment)
>Scatter Blaster (SSG): single-barrel shotgun weapon; level 2 gives it an additional barrel for double the firing power, level 3 gives it longer barrels and increased ammo capacity, as well as a rapid fire mode to make it into an auto-shotgun (longer reload time when doing this)
>SPEW (chaingun): standard rapid fire weapon; levels 2 and 3 increase the damage, fire rate, magazine size, and total ammo amounts
>Rocket Launcher: traditional rocket launcher; level 2 changes it into a shoulder-carried launcher with increased damage and splash radius, level 3 causes three smaller rockets to split off from the main rocket mid-flight (damage boost)
>Rivet Gun (plasma rifle): essentially a sniper rifle, very accurate weapon; level 2 gains charging explosive shots and a scope for sniping, level 3 gains over-charged explosive shots when charging
>Toaster (chainsaw): flamethrower, no upgrades in-game but levels 2/3 could increase damage, range, and burn time
>Control Tether (BFG): a tether weapon that can control other enemies when locking onto them from behind and firing, allowing you to fight as them until they die or you exit them (you become immobile and invincible); levels 2 and 3 increase lock-on speed, reload time, and control range from the source location (you)

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