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>> No.5446150 [View]
File: 25 KB, 1271x173, enemydoom.png [View same] [iqdb] [saucenao] [google]
5446150

>>5446130
I agree on some of this and the fact that they cut off the Revenant's homing rockets and how the Manc's regular fire actually works.
Although, i fucking hate when people discuss Doom's enemy count situation by using slaughtermaps as an example, when it's more of a fanbase thing (Specially from people who bring up Brutal Doom inspiration and talk about the game being more about Doom's identity in pop culture).
It makes people forget about smart enemy placement and that you can do a lot more with that, than just spamming 200 Revenants in a big room and expect you to go Serious Sam/Touhou on their asses.
Like some anon here once said:
Old school enemies in Doom felt like obstacles, while in new Doom they felt more like "points", which means you'd rarely get a chance to beat a level after skipping most kills.

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