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/vr/ - Retro Games

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>> No.10606954 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
10606954

>>10606928
Working on a transistor-accurate NES emulator.... currently runs at like 0.01FPS.

(Or at least, he WAS. It hasn't been updated in about two years)

>> No.10460893 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
10460893

>>10460798
>You will never have 100% atom level compatability

You doubt the allmighty powers of Shitman?

>> No.10035174 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
10035174

>>10034108
>Nah I dont have a working PS2 controller. I'm actually looking for a controller for both my mister and PS2. I'm currently using an xbox one controller for both (with an adapter for ps2) but it doesnt "feel" right, you know, autism bullshit and all that.

In that case, your best bet would be to get a PS2 controller rather than try to hunt down a controller that "feels right" but will also work in a PS2. Considering that you would need an adapter to use the controller in your PS2, it would make more sense to get a PS2 controller and get a SNAC adapter to use it on a MiSTer instead rather than get a controller that would be compatible with a MiSTer, have it "feel right", and then get a PS2 adapter for it. Most SNAC PS1 adapters are $20-30 depending on who makes it, and most also support memory cards and some even have a lightgun port for if you are using it on a non-CRT.

>is there a site to get authentic controllers?
Your best best would be to find a used one, I don't think any new ones have been made in quite a while. Any "new" ones would be 3rd party for sure..... or overpriced insanity for "collectors"

>>10034117
>What's there to talk about, exactly? It's a box that plays roms.

That's like saying there is no difference between a calculator and a computer because both are devices that do math.

>>10034123
Well, if you miss the Nesticle days (like I do) maybe MetalNES will become a reality someday... it's being made by the same guy who made Nesticle after all.

>>10034142
>How much of a pain is it to get a DE10 at MSRP?

Absolutely none? The official DE-10 site says out of stock all the time but that's because it's intended for schools or corporations buying hundreds at once, individuals buying one despite the out of stock message get a notification of their order being confirmed and shipping almost instantly.

>> No.9876373 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
9876373

>>9876364
He also recently released a transistor-accurate NES emulator that is so slow it runs in literal frames per minute even on the fastest CPUs.

>> No.9786252 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
9786252

>>9786240
MetalNES, made by none other than Icer Addis, a.k.a. Shitman of Nesticle.

https://github.com/iaddis/metalnes

Sadly, it seems to be a VERY side-project that gets worked on infrequently.

>> No.9633504 [View]
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9633504

>>9633495
What? You mean you don't have a 50GHz 100-Core 512bit CPU to run MetalNES at 60FPS?

>> No.9623404 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
9623404

There is an attempt at a cycle-accurate N64 emulator, but it's rarely being updated, maybe a small piece or so once a year, it's a joke compared to even some of the first N64 emulators from the late 90s at the moment.

Thing is, cycle-accurate SNES emulation was enough to tax even some of the best consumer CPUs from about 8 years ago, cycle-accurate N64 would be a massive amount of power required.

We likely have a better bet hoping for advances in FPGA allowing for a cheaper solution than current FPGA implementations than for processors that can handle 100% cycle-accurate N64 emulation in software anytime soon.

Cycle-accurate isn't even the end-all, there are NES emulators that are working sub-cycle accuracy now.

... and then there is Shitman himself coming back to work on a TRANSISTOR-ACCURATE NES emulator.... it's updating almost slower than the cycle-accurate N64 emulator.... and so far no consumer PC is able to run it at full speed, but this thing if ever finished and we ever get the hardware to run it would be about as accurate as you can get without The Matrix/The Holodeck being invented.

So if you really want 100% perfect accuracy, praying for a FPGA breakthrough is likely your best bet than hoping for software to handle it anytime soon.

>> No.9388860 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
9388860

>Project started: 10 months ago
>Last update: 7 months ago

It's ALREADY dead isn't it?

>> No.9277373 [View]
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80[2].png [View same] [iqdb] [saucenao] [google]
9277373

what's the most accurately emulated retro system? i thought by now all the popular 8-16bits were perfected but people who know more than me about this stuff seem to always find tiny inaccuracies to nitpick so it makes me curious.
i'm aware of that transistor level NES emulator that takes several minutes to render a single frame, so taking that into account i suppose no emulators that people actually use are technically *100%* accurate. but for example does whatever accuracy that's lost between this and the next most accurate NES emulator that's actually playable manifest in a way that would ever be perceptible to the player? i'm really curious where exactly the best emulators of popular old systems fall short of recreating the sounds and images of old games because to my untrained eyes and ears it seems like they've got it pretty much figured out.

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