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/vr/ - Retro Games

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>> No.2837380 [View]
File: 1.10 MB, 1920x1080, Screenshot_Doom_20150817_024121.png [View same] [iqdb] [saucenao] [google]
2837380

>>2837096
Asylum of the Wretched (scariest)
Unloved (creepiest)
Monster Hunter Ltd. (best atmosphere and fucking amazingly pretty maps)

>> No.2646141 [View]
File: 1.10 MB, 1920x1080, Screenshot_Doom_20150817_024121.png [View same] [iqdb] [saucenao] [google]
2646141

>>2646119
>but then I'm stuck on how to do it because no one respects sidetracked info-wanks.
Neal stephensons success as a writer is evidence to the contrary (love it myself, as long as the info being wanked is interesting enough). You seem exactly like the kind of person works best with a co-writer to reign you in, which I don't mean in any negative sort of way.

>And by full realism [...]
I also like maps/rooms that make sense on some level at least. I'm way worse about it when it comes to story, monster, weapon etc. design where I just can't deal with shit that doesn't make sense in-setting.

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