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/vr/ - Retro Games

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>> No.5419901 [View]
File: 964 KB, 500x1100, worse.png [View same] [iqdb] [saucenao] [google]
5419901

>>5419887
>false. it's not rng. it aims for your location. you can manipulate it to your favor.
Ah yes, I sure am glad I could avoid swimming in the water too far from land with the lightning striking on the closest barrel, very cool anon.
>remap the controls on the emulator if that matters so much to you, you fucking crybaby brainlet
Physically changing the game to cope with a shit level, I'm glad you can admit it.
>just like those ghost ropes in 2 that you completely forgot about.
The ones that FADE in and out of existance and don't disappear/reappear after 1 second? The ones that challenge you to actually platform instead of waiting in place until you can walk past the instadeath ghost barrel for the umpteenth time?
>that's punishment for bad timing and sloppy play. git gud.
Getting hit once=instant combo till death, yes what a fun and skillful mechanic.

Clearly these are all bastions of good game design and could not have possibly been replaced with anything better.

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