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>> No.4570407 [View]
File: 677 KB, 1920x1080, Screenshot_Doom_20180207_111308.png [View same] [iqdb] [saucenao] [google]
4570407

>>4570297
maybe have something in here to spice up the circle strafing a little? something else coming from the outside, like timing some shotgunners to approach from above or the layout like having some of the damaging lava tendrils come out more so the player has to make sure he's moving across them quickly.

also the previous room, you can just run though it all right now avoiding all the monsters, think about how you can trap the player in there a bit. maybe if you rush to the end a locked pops up or meaty monster, just something to keep you there a bit. even making the path more windy or precarious to move around at some points to slow the player down and actually engage with your monsters more. flying skulls good and annoying for that but as is could avoid them without issue.

again, just opinions to think about and consider

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