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>> No.3425041 [View]
File: 271 KB, 800x600, sshot067.png [View same] [iqdb] [saucenao] [google]
3425041

>>3424982
nah, don't worry. I got the hang of stuff in the end, and minor visual related stuff and whatnot aside, it was really enjoyable as a whole. really particularly dug that last village styled level, it's not often that I see cool openish type of environments done in doom 64, what with the limited texture types and such, and you sticking strictly to techbases for the most part. cool lightning all around as well.

i was near panic reaching critical levels in map 4 with the endless pinky spawns at the beginning too. at the twentieth or so killed I figured the name of the map and went 'oh, so.... uh, that's what that stands for'. I had already wasted like 30 perfectly good shotty rounds by the time I did so it accounted for nothing in the end, heh.

I didn't really get the reason behind the SSG appearing so late into the game though, I really could've used it way back then.

overall p. fun. the screenshot you posted earlier really gives off a nice desolated hellish ridge vibe though so i can surely account on hell maps making the cut next time around, will defs be looking forward to giving that a try.

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