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/vr/ - Retro Games

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>> No.5537252 [View]
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5537252

>>5537221
>>5537229
the only viable solution i can think of to the gun mod issue would be to make both mods equippable at the same time

the IDEAL solution would be to just retain the base weapon functionality from classic doom and ditch the mods altogether but the modern gaming audience wouldnt take well to that, all they want the instant comfort of having 'conquered' the game by way of unlocks and grinding instead of playing just for fun or to get better. thats the biggest hurdle d2016 and eternal have to face, and right now its more truly jeopardizing to the experience than other things like arenas, level design and shit like how the monsters look.

I'm still gonna love and play the shit out of DE but fuck if you guys got me thinking.

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