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/vr/ - Retro Games

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>> No.8503220 [View]
File: 223 KB, 1194x628, prerenderfreecamera.jpg [View same] [iqdb] [saucenao] [google]
8503220

>>8503204
>hardware can let us run some beautiful pre-rendered scene in real time
>the scene in real-time

>> No.7260160 [View]
File: 223 KB, 1194x628, prerenderfreecamera.jpg [View same] [iqdb] [saucenao] [google]
7260160

often this comes up with discussion of why modern graphics don't look as good as 20 year old pre-renders, with the reason being that an artistically composed shot (left) is not comparable to a free camera (right) in any medium.

OP complains that even old games with free camera looked better and I dunno, i would posit that's to do with there needing to be artistry within the textures but probably the real deal is that modern engines are too fucking shiny and have too many pixels to work with

Doom
looks exactly like CODAW
looks exactly like Titanfall2
looks exactly like that other future-set FPS with boost jumps

but a better comparison is needed like a newer horror game set in a house

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