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/vr/ - Retro Games

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>> No.10541149 [View]
File: 510 KB, 972x1330, 1670694447077893.png [View same] [iqdb] [saucenao] [google]
10541149

>>10540997
This next bit's just spitballin: I've seen some shooters also have "weapon dependant" switch speed, like having a sidearm switch faster than an assault rifle.
>>10541024
Not really an "edit" but have it anyways.
>>10541124
Are Quake's health kits still uncensored? I thought it was just a "Doom" thing but Q2 went and had theirs turned green as well.

>> No.10450789 [View]
File: 510 KB, 972x1330, 1670694447077893.png [View same] [iqdb] [saucenao] [google]
10450789

>>10450738
>has a cool idea of 'weird hell' for Doom 1
>messy but fun ideas for Doom 2
>responsible for my favorite original Quake episode
>responsible for Call of fucking Cthulu
I appreciate the reminder and I already love this guy.
>>10450760
>aiming on both axis with no auto aim
It also leads to you managing encounters differently when there's no vertical aim, your projectiles are always aimed at the enemy, and when infinitely tall monsters is on.
>>10450771
>Babel in Preacher
You inadvertently gave me the idea to try Preacher with Babel https://datanon.itch.io/babel

>> No.9481017 [DELETED]  [View]
File: 510 KB, 972x1330, 54221113_p0.png [View same] [iqdb] [saucenao] [google]
9481017

>>9480825
Kurashiki is a grill, yeah.

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