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>> No.9845569 [View]
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9845569

>>9845050
>The shotgun's accuracy shouldn't be disregarded, it's way easier to hit stuff at range with the shotgun than the SSG.
In the context of having only a pistol, a bunch of shells, and the two shotguns, no it should not be disregarded and I'd be wary of how I spent/wasted my shells. I might even use the pistol. With a full weapon roster, getting caught in between the superior close range DPS of the SSG and the slightly better DPS + perfect accuracy of the chaingun, then yes bye bye shotgun.
If you're worried about the damage-per-second increase with three more pellets than I'd be fine with reducing the firing speed too. My main desire is to have one shell be much closer to half the damage of firing the super like quack.
>>9845341
In Doom 1 there's nothing in between a cacodemon and baron. All but two of Doom 2's newer enemies fill that gap. The super shotgun bridges the gap between weapons as well.
>>9845025
>>9845041
>I think the one on Steam has better peformance than the free Patreon demo that got leaked awhile ago.
Scratch that, I'm thinking of the other GZD-based game that starts with an "S".

>> No.8217096 [View]
File: 934 KB, 1280x1039, factions.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Which HL faction is your favourite?

>> No.7822181 [View]
File: 934 KB, 1280x1039, 399.png [View same] [iqdb] [saucenao] [google]
7822181

Previous discussions about the HECU actually made me appreciate the level design more.
One thing that several people don't seem to understand is that the HECU wasn't just good because of their abilities but because the level design was done around the AI.

The Combine is more advanced in terms of scripts but are crippled by the open areas,they're not designed for that.
Also add they have less health and you get an enemy that is missed potential.

Same goes for F.E.A.R 1 vs F.E.A.R 2 AI: the former follows the same path as HL 1,different abilities that match on what the enviroment is built for. Meanwhile you have 2 where it has the same AI but they're braindead and goes for quantity as a challenge.

Worst part is that too many FPS games followed this trend,where the level designer and coder do not communicate,hence the enemies showcase a really small part of what they're capable of.

>> No.7778834 [View]
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7778834

>> No.7745562 [View]
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7745562

>>7745528
I can see people liking the dystopian setting and more open areas in 2 but overall Half-Life 1 felt so much better gameplay and story wise.
You ain't a hero and you're a poor fellow trying to survive to a disaster you may have caused and the entire world is against you,there's no good side.
The weapons in HL 1 are more diverse and feel more "punchy" as well.

Plus Opposing Force is amazing.

I wouldn't say HL 2 is bad,is still great but HL 1 had more charm

>> No.7730719 [View]
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7730719

>Playing Opposing Force
>Turns out that those assassins are not part of the HECU

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