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/vr/ - Retro Games

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>> No.10559551 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
10559551

>>10556370
how would i own one in a 60hz country ya fuckin limey

>> No.10341152 [View]
File: 395 KB, 1060x930, 1677777869706814.png [View same] [iqdb] [saucenao] [google]
10341152

>>10339203
Still the best game ever and probably easily so. Realized this recently
>play through the entire game (Master Quest)
>always get an error literally before the final cutscene
>fuck it
>use a different rom but the base game
>play through the entire game again and enjoy it just as much, taking note of all the differences in dungeons
No other game of this size I could do that with

If anyone's interested I can post my thoughts on base OoT vs. MQ. I think tl;dr would be that the combat really shines in MQ with all the strong enemies everywhere but dungeon design is just a bit too weird and random in MQ and sometimes actually easier and more linear

>> No.10243757 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
10243757

>>10235208
it's a masterpiece until you hit The Collectathon. and then it's a fuckin slog =(

>> No.10210038 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
10210038

>>10209746
> Cool, but how does that accelerate homebrew development?
Did i not just explain that? It saved me a few days of work.
I can knock out some pretty nice and fast ASM for 6502 / Z80 / 65c816 / even some x86 but i'm fucking useless when it comes to regex. dead ass.
As far as AI generating decent ASM / C that is compatible retro machines i ain't holding my breath...
What would save a ton of time is knocking out a bunch of pixel art or filling in tables of pointers are some shit, which seems plausible now or in the near future...

>> No.9707692 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
9707692

>>9706779
in a world... RIP Don LaFontaine. The GOAT.
https://www.youtube.com/watch?v=7QPMvj_xejg

>> No.9538264 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
9538264

>>9538036
Perfect Dark for GBC exists and is basically this, fyi

>> No.9533782 [View]
File: 395 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
9533782

>>9528415
Perfect Dark had a GBC game

>> No.7906308 [View]
File: 396 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
7906308

>>7906287
Previous thread: my bad
>>7865482
>>7865482
>>7865482

>> No.7837502 [View]
File: 396 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
7837502

>>7837432
stop sniping me on threads. just because youre not shilling eurotrash anymore doesnt make it cool.

>> No.7373559 [View]
File: 396 KB, 1060x930, goldeneye_SM64.png [View same] [iqdb] [saucenao] [google]
7373559

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/ ?

Are you working on anything? Would you like to learn? Projects and questions welcome.

Communities:
romhacking.net
smwcentral.net
metroidconstruction.com
sonichacking.org
pouet.net

IPS Patcher:
romhacking.net/utilities/240

Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
mega.nz/folder/jpMxlQyZ#oCwbRyPFaMcZl3gOF5mvSg

NESdev:
wiki.nesdev.com
forums.nesdev.com

SNESdev:
wiki.superfamicom.org
github.com/alekmaul/pvsneslib

N64dev:
n64dev.org

GB Dev:
gbdev.gg8.se/wiki/
github.com/pret

Genesis Dev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

Saturn Dev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
www.jo-engine.org

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