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/vr/ - Retro Games

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>> No.9255557 [View]
File: 2.31 MB, 2560x1440, d.png [View same] [iqdb] [saucenao] [google]
9255557

>>9254769
The explosives in this room >>9254624 are kinda pointless for the combat, dunno if that's intentional but when I see explosives + grunts I want them to go out together. I also had some difficulty getting out of that room, the door was acting strange from inside? Timed doors such as pic related seemed a bit confusing. Same with exiting the toilets with the doors opening inwards (skill issue, I know). The scale feels mostly OK (it's large but that's Quake).

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