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/vr/ - Retro Games

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>> No.4852974 [View]
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
4852974

>>4852962
They had pretty large mouths and defined noses. Everything about Blake's artstyle is pretty chunky compared to Doom.

>> No.4190504 [View]
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
4190504

>>4190346
I'll see if I can whip something up this week. :D

>> No.3834523 [View]
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
3834523

>> No.3164921 [View]
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
3164921

>>3164912
Argh, the blue on that gun makes me moist. I'm really tempted to convert all my textures to Blake Stone pallet just to get some fucking blue going.

>> No.3092913 [View]
File: 4 KB, 216x150, BLAKESTONE_STYLE_BIG.png [View same] [iqdb] [saucenao] [google]
3092913

Haven't posted in a while due to hectic work. Been trying to work on Lydia-wad, but fuck if I have much free time. I thought I'd make a Blake Stone style sprite before I got some sleep and it ended up taking me an hour and a half due to trying to wrap my mind around the weird deformed style. I fucking adore the color pallet, Blake Stone had the best colors to work with. Here she is though. Kinda want to make a whole sheet for her.

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