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/vr/ - Retro Games

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>> No.5049557 [View]
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5049557

>>5048237
I think I was like, maybe six or something, and the game was really new back then.
It was one of those games which really shaped me. I had grown up with Wizards & Warriors on the NES, and I liked that a lot, it had knights in armor fighting monsters with swords and magic, in a setting which is a little bit gloomy. It also had cool music, castles, and treasure collecting.

So then one day I see Diablo. Oh my god, it was the coolest thing my little mind could imagine. You have dudes in cool armors, with swords, fighting all kinds of evil monsters, like mean skeletons ("Oh my god!"), evil demons, scary zombies, etc. There were magic spells and potions, fireballs flying, thunder cracking, and the setting was very gloomy and somber, with an intense beating track, but which was also creepy:
https://www.youtube.com/watch?v=kjXEx825xig
The brick and mortar work in the Cathedral kind of made me think of medieval castles, and there was all kinds of treasure, with huge piles of gold coins.
Moreover, it was *violent*, the player and the enemies were hacking away at each other with swords, tearing with claws, and it all caused genuine injury, the characters fell over dead, rather than disappearing or flying off the screen.

I've always loved gothic themes ever since, along with copious amounts of fictional violence and cool monster designs, things Diablo had in spades. I would see Doom 2 a year or so later, that's another one that stuck with me, partially because I thought the photorealistic looking monsters (digitized clay models and latex puppets, something I didn't know at the time), was so incredibly impressive, compared to 3D graphics at the time. They looked so real I had a few nightmares, but I still wanted to play it a lot, because it was just so cool.
I still play that one a lot today.
I've just always been a sucker for dark themes, I suppose.

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