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/vr/ - Retro Games

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>> No.2822987 [View]
File: 75 KB, 600x300, comparison.jpg [View same] [iqdb] [saucenao] [google]
2822987

>>2817405
>Scanlines people who think "how the devs intended it!" are crazy

I emulate all my games but the devs actually created their games with scanlines in mind.

Pic related, scanlines are the retro equivalent of anti-aliasing.

>> No.2742887 [View]
File: 75 KB, 600x300, Scanlines.jpg [View same] [iqdb] [saucenao] [google]
2742887

>>2742873
I never talked about pixelation issues. No idea where you got that from.

Pic related is what I'm talking about. If you play an old game without scanlines then you will see all the individual pixels as they are, which makes the game look like shit. However since the games were created for CRT screens they were meant to have scanlines, and so if you use a scanline filter you will get the result meant by the game creators.

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