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>> No.3670047 [View]
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3670047

>>3669916
Basically, Sega wanted to stay ahead of the competition. Different teams worked on different projects independently. Sega of America and Sega of Japan weren't co-operating at all and started fighting with each other (sort of similar to what happened with Sonic X-Treme where the American team wasn't allowed to use the NiGHTS engine which fucked up the development on that game) and in the end we got a clusterfuck called the 32X that started the downfall of Sega.

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