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/vr/ - Retro Games

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>> No.6567301 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
6567301

>>6566750
It depends on if you define "hit hardest" as the total revenue lost - 9 billion for home systems (computer gaming included), 12-14 billion for arcades - or if you define it by portion. Home gaming basically ceased to be a thing people spent money on. It was looney tunes.

>> No.6480337 [View]
File: 74 KB, 1213x681, 1571786949604.png [View same] [iqdb] [saucenao] [google]
6480337

>>6480269
>took years to recover
Pretty much.

>> No.6402956 [View]
File: 74 KB, 1213x681, latest[1].png [View same] [iqdb] [saucenao] [google]
6402956

>> No.6132729 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
6132729

>>6131172
>gaming was more of a niche market back then

you are literally retarded

this pic is half a decade out of date, but it still proves you wrong

>> No.6117506 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
6117506

>>6112804
>>6115226
Neither of you are living in reality.

>> No.5643752 [View]
File: 74 KB, 1213x681, arcade chart.png [View same] [iqdb] [saucenao] [google]
5643752

>>5643746
Decent bait thread, made me reply

>> No.5626514 [View]
File: 74 KB, 1213x681, 1474944486905.png [View same] [iqdb] [saucenao] [google]
5626514

>>5625975
>Arcades themselves weren't very popular.

>> No.5255386 [View]
File: 74 KB, 1213x681, 1546089123726.png [View same] [iqdb] [saucenao] [google]
5255386

Was the death of arcades the reason behind the increasing amount of shitty modern games?
What the modern gaming world look like if the arcade scene never faded away?

>> No.3614010 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
3614010

>> No.3589796 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
3589796

>>3589704
>Those '98 numbers will actually reflect activity from '97

... which is when development of the DC started. Meaning designing new hardware, new ICs, new PCBs, dev boxes, an entirely unique disc drive with its own media (meaning higher costs than standard bulk parts), etc.

>Genesis/Mega Drive worldwide sales and strong arcade bushiness. These started to considerably weaken by 97.

Megadrive sales already started to weaken in 95; plus the 32x didn't help either.
Arcade sales were still very strong in 1997. And note that they also released the NAOMI in 1998, which cut back costs in the arcade business a ton compared to their previous boards (compared to a model 3 cab which could cost $10000).

>Sega was slashing the price of the Saturn much harder towards the latter years. However, unlike the Playstation, Sega weren't successful in driving down production costs considerably.

Sega was actually revising the hardware constantly to reduce the manufacturing costs, plus they heavily reused existing components. It's why you have early model 2s having model 1 motherboards, and why at one point you had 4 variants of the same type of motherboard (one variant using a newer type, cheaper component, and an other one using an older type one they still had in stock).

If you've opened up a launch date unit and compared it to a 1998 made one, you'd see the huge differences the two have.

Plus they were getting stuff in bulk from Hitachi anyway, so the manufacturing costs weren't THAT extremely high. Obviously not as low as the PSX, but then the console itself was never as cheap as the PSX anyway. And since they had better software sales, they recuperated those costs.

>> No.3535706 [View]
File: 74 KB, 1213x681, video game revenues.png [View same] [iqdb] [saucenao] [google]
3535706

>>3535623
Also,

> They were busy making better ones like D&D, Cadillacs and Dinosaurs, Armored Warriors, and The Punisher.
> Then they made all the Marvel games. Then they made D&D games, Cyberbots, Warzard/Red Earth, Breath of Fire, etc...

That's the problem: they focused on arcades, when those were clearly heading to their demise. Their half-assed attempts for home consoles didn't pay off: aside from RE, only SFA3 sold big on PS One.

>> No.3524008 [View]
File: 74 KB, 1213x681, US_Inflation-Adjusted_Revenues.png [View same] [iqdb] [saucenao] [google]
3524008

There an updated version of this?

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