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/vr/ - Retro Games

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>> No.10508821 [View]
File: 3.95 MB, 1280x720, 1699207833285.webm [View same] [iqdb] [saucenao] [google]
10508821

>>10508775
>>10508794
Zelda got some satisfying curazy here and there

>> No.10422752 [View]
File: 3.95 MB, 1280x720, 1699207833285.webm [View same] [iqdb] [saucenao] [google]
10422752

>>10422738
>why do you constantly keep bringing up JRPGs when no one else in the entire thread has mentioned them?
Because I know you like that shit, which is why it triggered you and why you're asking this. And you liking INSANELY repetitive, time-wasting garbage like JRPGs makes your entire opinion that Zelda games are too empty void
>Zelda combat is as boring and lifeless as any jrpg. you have no real combos, no special attacks, no enemy specific attacks, one magic spell that freezes the entire game to let you cast it effortlessly, and none of the enemies do anything or even have AI.
Doesn't bother you in ICO and not every game wants to be or should be some autistic anime hack and slay. Dark Souls' popularity shows that less can be more and methodical combat without a lot of gimmickry is great and what people resonate with. Clearly they resonated with it in 1998

>> No.10363769 [View]
File: 3.95 MB, 1280x720, elden ringer.webm [View same] [iqdb] [saucenao] [google]
10363769

Just realized you can dodge some attacks by crouching Elden Ring style in OoT. Not sure why this feels so visceral but maybe the combination of probably not intentional and that it's a simple motion you could do in real

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