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>> No.3952879 [View]
File: 108 KB, 640x400, Screenshot_Doom_20170427_211831.png [View same] [iqdb] [saucenao] [google]
3952879

>>3952846
better picture of the explosion

it uses the duke3d explosion sfx and also causes a minor quake, so it feels powerful

>>3952847
in a way yes and no, I sorta changed the balance a little bit

I wanted to make the game harder but in ways that werent immediately obvious, no cheap tricks, give monster authentic special abilities that just happen to make them more dangerous.

For example Pain Elementals dont spit skulls, they spit green clay copies of imps that are tougher but slow. So even though their spawns cant fly, they can still throw fireballs at you, also having a growing mass of green filth moving across the battlefield becomes a force of nature.

When you kill a PE it does spawn 3 skulls, but these skulls dont charge you. They have a low powered archvile fire attack. And if you're close, there's a chance they just spit a fatso fireball right in your face. These are basically Snipers, and I only just now nerfed their toughness since they wasnt taking extra damage from anything before.

> The archvile may be a little weaker, but it also spawns these things at random, even when its not attacking you. And then they just wander around the map. If there's an open area that an archvile is just running around happy in but you cant get to for a long time... it will probably have a cloud of these things floating around in it.
I increased infighting, alot of fireballs cause splash now (a few points, but its enough). However this means if you're down to like 5-10 health as it often happens, a fireball can kill you even if it missed (ie, it hits right next to you on the wall).

Monsters also do Double damage to each other, mostly. So infighting is really effective however dont count on it to last because they'll kill each other quick and still be coming for you.

Due to various cyber infighting setups (eg, PL2 map 20) I made sure they didnt take much extra damage from monsters so that way those fighting matches last just about as long and kill the cyber.

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