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>> No.4295347 [View]
File: 123 KB, 792x600, 792px-TNT_MAP09_map.png [View same] [iqdb] [saucenao] [google]
4295347

Developing a Doom map:

>Open Doom Builder
>Blank template
>Ehhh...
>Alt+F4
>D:\Games\Doom\gzdoom.exe

Playing a Doom map:

>D:\Games\Doom\gzdoom.exe
>Play through map(s)
>This texture is misaligned? Must be a door
>Holy crap monsters spawning in, how did they know I am here
>This switch flicked on and off; some door/lift just activated for a limited time; better find it
>Red key door spotted; need a red key soon
>Find blue key instead; find yellow door next to it
>Find yellow key; enter yellow door; get red key

How is it that map developers are able to plan/plot/develop maps that flow so smoothly? You don't even subconsciously think about it as you play, but when you think about the A-to-B-to-C-to-D-to-E fetch quest you're doing, and the placement of everything on the map, they all just flow so smoothly and encourages exploration, like misaligned textures and stuff.

Meanwhile, I attempt to make a map and, while I really want to make my own, my brain just hangs up.

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