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/vr/ - Retro Games

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>> No.6672660 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
6672660

>>6672649
I think it looks very charming, also like how it can handle so many sprites on screen at 60fps without slowdowns. Pic related would have slowdown on PS1.

>> No.6093454 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
6093454

>>6093202
Your screenshot is stretched to 480p though.
But yeah, Yoshi's Story looks pretty good on a CRT.
I think DKC3 looks good enough on SNES though, it still looks much better than many 5th gen pre-rendered games, mainly due to Rare's art direction. I think it could have been pulled on N64 no problem, maybe with even more animation frames.

>> No.5863168 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
5863168

>>5863151
More like N64 emulators reveal how sketchy N64 emulation is. A lot of the artifacts and graphic errors you see on most N64 emulator screenshots are not there on real hardware. Yoshi's Story has specially a lot of errors on emulation.
Also, OP's pic is stretched to 1024x768.
Pic related is the correct resolution.

>> No.4580047 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4580047

>>4580018
I usually defend Story because a lot of people attack it, but I don't think it's better than Island.
If you want a legitimate criticism, I think sniffing isn't all that fun. It's a cool feature, but if you want to find all the melons you have to randomly sniff through all the level, it gets tedious. Also, the game's story mode should have included at least twice the levels it had. Having to unlock levels is what makes people think the game is "too short".
Story is indeed hated more than it deserves, way more. But attacking Island and saying Story is a better game you won't really convince people.

>> No.4274168 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4274168

>>4274151
>No such thing
You could have just said "I have shit tastes".
>Yoshi's Story doesn't push the sprite count anywhere in the game. Certainly not anymore than what the PSX can handle.
Sounds like you haven't actually played the game.
>N64 can do either in hardware, but in practice 24bit was used in maybe two games total because it used more memory.
So as we've already established, N64 still has superior capabilities in this regard.
>Gradius Gaiden stage 5 literally does exactly that.
I meant you were incorrect about saying Yoshi's Story's animations were just "tweened vertex animations".
>SNES would need a SFX2 chip and a 200 Megabit card to run SOTN or Gradius Gaiden in a way that resembles the original.
That's exactly the point. With the right hardware/software the SNES could pretty much run either of those games, so comparing them to a game like Yoshi's Story which blows anything on either console out of the water is total retardation.

>> No.4255264 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4255264

I like it too, and I'm sure more people would appreciate it more if they didn't automatically compare it to Yoshi's Island.

>> No.4238661 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4238661

Yoshi's Story is actually an interesting game, it doesn't live up to Yoshi's Island, but even though it looks like a sequel, it changes to many things that you might as well call it a spin-off (of a spin-off?).
The real sequel to Yoshi's Island was the DS one. It retained the same gameplay, controls and design (even if it also couldn't surpass its predecessor).
Story is a completely different kind of game, levels don't have a goal, you can look inside the 4 different parts of a level infinitely, it has more of an exploration focus than YI.
Sadly, Story will always have the stigma of being the black sheep that disappointed after the all time favorite Yoshi's Island, but to me, it's an enjoyable game. If anything, it would be remembered as a comfy 5th gen sidescroller today if instead of Yoshi it had an original character, kinda like Tomba or Klonoa. Imagine if Tomba was a new Megaman, fans of the series would hate it.

>> No.3975000 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
3975000

>> No.3938989 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
3938989

Obviously Island, but Story stands on its own as a creative and very visually-appealing game, it's just unfortunate it has to be compared to the timeless classic that is YI.

>> No.3838375 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
3838375

>>3838359
I don't think Miyahon was involved in Story. Maybe as some sort of supervisor or something? But the producer was Tezuka.
The baby Yoshi voice can be attributed to Kazumi Totaka. I think it actually works in this game, it's cute, the different voice effects depending on yoshi's mood are cool, and it also fits with the story because the Yoshi in this game are babies, not adult ones. But it can get irritating for people who can't stand cute.
And the game has a total of 24 levels. The amount is... okay, not as many levels but they're rather large levels with man different sections or sub-levels each, so it works. The big problem is having to unlock like 75% of them.

Also I don't think Nintendo expected Yoshi's Story to be a best seller. It was the time when they were focusing on 3D.
IIRC Yoshi's Story actually had decent sales and reception in Japan.

>> No.3321183 [View]
File: 230 KB, 381x277, smw3.png [View same] [iqdb] [saucenao] [google]
3321183

Anyone play Super Mario World 3? Man, that sure was a great game, huh?

>> No.3094317 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
3094317

>>3093642

But Yoshi's Story and Mischief Makers are "real 2D games". They aren't made with polygon graphics.

On the other hand, other side-scrollers on N64, like Kirby Crystal Shards or Goemon's Great Adventure are indeed 3D games graphically.

>> No.2254669 [DELETED]  [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
2254669

>>2254530

Yeah, N64 was all about 3D, but it has one of my all time favorite 2D action games.

>> No.2043949 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
2043949

>>2043941

This is one of the main probles with the game design. On story mode, you're only allowed to play 6 levels, you can only choose 1 level (of 4) per page.

So there is a total of 24 levels in the game, you can play them all on trial mode, but to unlock them, you have to replay story mode over and over. I mean, I get what they tried to do. It's like a sort of "choose your own adventure", each time you play it, you can choose different levels so the story is different. But to many people, this game seemed like it only had 6 levels. It seemed too easy and too short.

And it is probably too easy and too short, but not as it initially may seem.

Otherwise I like the game's controls and although I'd prefer a Yoshi's Island level design, this one emphasizes exploration, sometimes the backtracking can be tiresome though, and having to snif every inch of the screen, while funny at first, also gets old.
I really like the graphics and how smooth the game is, even with dozens of enemies on the screen, it remains at 60fps.

>> No.2030181 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
2030181

Yoshi's Island is a great game even if you don't go for 100%.
In fact, 100%ing it can be bothersome for some people as already said.

On the other hand. Yoshi's Story's story mode sucks ass (only 6 levels), but if you unlock all 24 levels and go for a melon run it can be a decent collecthaton platformer.

>> No.1847824 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
1847824

>>1847676

Yoshi's Story is a fun little platformer, has some neat controls and nice pre-rendered backgrounds and detailed sprites with lots of frames for Yoshi specifically, the game also runs at constant 60fps.
However, it's the black sheep of the Yoshi games because it's a lot different than Yoshi's Island and has some rather questionable design choice (for example, the fact you can only access to 6 out of the 24 levels when you play story mode, initially you can only play 6 levels until you start unlocking more by replaying story mode, a lot of people never figured this out and thought the game was too short. Also, the best way to enjoy the game is playing for score on trial mode).

If this game wasn't a Yoshi game it would be remembered as a nice little 2D platformer.
I can understand why OP wouldn't want other people to see he's playing it, the game can be TOO cute sometimes
Soundtrack is pretty dope though

http://www.youtube.com/watch?v=vaY9twlkto0

>> No.1699418 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
1699418

>>1699391

It's certainly no Yoshi's Island, but compared to the rest of the N64's library it's aged quite well, thanks largely to its simple 2d graphics and its unique twist on basic platformer gameplay.

The pop-up book aesthetic is also pretty memorable in of itself. I always dug how the skyline looked like it was made from denim pants sewn together, and how the inside of the underground tunnel levels were made of colored newspaper clippings.

>> No.1647302 [View]
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
1647302

>>1647286

Well still your logic that only nintendrones defend it is flawed since most people trashing the game are Yoshi's Island fans.
And yeah I didn't say it would be regarded as a masterpiece, read again, I said it would be remembered as just a sweet little 2D platformer, probably not overly popular or anything, but still not as negatively perceived as it is because of being compared to Yoshi's Island constantly.

By the way, the game runs at 60fps and handles a lot of shit on screen at once without slowdowns, I always liked how smooth this game plays.

>> No.1375146 [View]
File: 230 KB, 381x277, 1391203068715.png [View same] [iqdb] [saucenao] [google]
1375146

>>1375129

60fps and a lot of shit happens on screen too. In the later levels there's a lot of shit happening all the time. I keep getting game overs on story mode trying to do melon-only.

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