Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.3658813 [View]
File: 158 KB, 548x439, 1456766776069.png [View same] [iqdb] [saucenao] [google] [report]
3658813

>>3657404
>>3657657
>New Shambler model that is only slightly more high poly, and with a touched up skin.
>looks higher res than the original model, but doesn't look out of place in the game.
>Basically, an "HD update" done right, unlike Doom's many attempts at doing "HD sprites" who not only failed, but also looked terrible
>"OMG, IT SUCKS!!! IT'S NOT MUH ORIGINAL SHAMBLER!"

You hardcore purists can go eat a dick. Say what you will about you preferring to use the original Quake model, but at least give credit where credit is due, they did a great job on that model.
>but it doesn't have fur!
>It's supposed to have fur!
>And that's not what the feet are supposed to be!

And how can you be so sure judging from such a low only model like that from the vanilla Quake? You saw fur in the Shambler, but the guy who made the new model didn't. You saw hooves, but the new guy didn't. It's hard to interpret such nuances in a low-res monster like that, and as far as I know, there's no Quake 1 concept art to prove which interpretation is right or wrong.

>> No.3032225 [View]
File: 158 KB, 548x439, 1453227011561.png [View same] [iqdb] [saucenao] [google] [report]
3032225

>>3032209
>tfw there will never be a good Touhou Doom wad



Navigation
View posts [+24] [+48] [+96]