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/vr/ - Retro Games

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>> No.10679005 [View]
File: 120 KB, 400x400, 1698871873422.png [View same] [iqdb] [saucenao] [google]
10679005

how feasible is it to make a game with geometry entirely made out of voxels in the Doom or Quake engine?
I know certain Build games did it like Blood, but that was usually for small objects or pick-ups
been experimenting with voxels recently and I'd wanna try it out, it's just that voxels are quite performance heavy in other engines like Unity

>> No.10669929 [View]
File: 120 KB, 400x400, 1698871873422.png [View same] [iqdb] [saucenao] [google]
10669929

is it generally easier to make an FPS with GZDoom / UDB rather than using an engine like Unity, Godot etc?
I feel like the amount of total conversion wads and commercial releases on steam using GZDoom would mean yes, but I'm retarded so I have to ask
I wish Build had such great modding tools

>> No.10446078 [View]
File: 120 KB, 400x400, 1698871873422.png [View same] [iqdb] [saucenao] [google]
10446078

>>10445714
>can't even aim vertically without mods
>supposed to be the best FPS ever made
amazing

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