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>> No.7357975 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
7357975

>Figure out that zombiemen and imps have dying SFX sourced from camel noises
>Can't unhear them every time in other games that use similar sounds
>Camelry in AoE II, Wolves in PSO, and Congalala in MonHun just to name a few

>> No.6986770 [View]
File: 43 KB, 169x156, a60ba2c9d77d8a8e1850d436410c7603c8fb6222.png [View same] [iqdb] [saucenao] [google] [report]
6986770

>never figured out you were supposed to cause infighting in e2m9 because I tend to kill all monsters in a room before proceeding to the other.
Well now I feel retarded.

>> No.6624956 [View]
File: 43 KB, 169x156, both-directions.png [View same] [iqdb] [saucenao] [google] [report]
6624956

>>6624535
GODDAMMIT I'M SUCH A FUCKING IDIOT
https://cdn.discordapp.com/attachments/477451024752443404/735231651163930764/2048SHOT.wad

>> No.6314572 [View]
File: 43 KB, 169x156, a60ba2c9d77d8a8e1850d436410c7603c8fb6222.png [View same] [iqdb] [saucenao] [google] [report]
6314572

Is there any way to fix the weird mouse acceleration in GLBoom Plus without having to change the mouse settings for my whole computer?

>> No.4480082 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
4480082

>>4480072
>tfw enlightened brain

>> No.4465596 [View]
File: 43 KB, 169x156, both-directions.png [View same] [iqdb] [saucenao] [google] [report]
4465596

>>4465503

>> No.4274958 [View]
File: 43 KB, 169x156, a60ba2c9d77d8a8e1850d436410c7603c8fb6222.png [View same] [iqdb] [saucenao] [google] [report]
4274958

>>4274948
Well fuck. I am king retard.

>> No.4227562 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
4227562

>>4227550
SLOW DOWN

>> No.4194636 [View]
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4194636

>want to make it so that when the shotgun is reloaded, first six shells are put in, then it pumps, then it'll load one more
>state jumps
>duplicate states
>dummy items
>all kinds of checks
ASFDDAAASDASFAS

>> No.4102745 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
4102745

>>4102740
HD sprites

>> No.4096148 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
4096148

>>4096095
jesus fuck

>> No.3898229 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
3898229

https://www.youtube.com/watch?v=HfumR3EMUlw

>> No.3887769 [View]
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3887769

>>3887761
I'm surrounded by assholes

>> No.3815254 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
3815254

Is uploading fucking fixed yet

>> No.3724293 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
3724293

>>3724286
>Uses the same name

Jesus fuck why

>> No.3592431 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
3592431

>>3592404
Whoah.

>> No.3563379 [View]
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]
3563379

>>3563347
>>3563351
Well shit.

>> No.3431578 [View]
File: 43 KB, 169x156, 1458673277586.png [View same] [iqdb] [saucenao] [google] [report]
3431578

How the hell do i get the quake 1/2 expansions to run?

>> No.3429432 [View]
File: 43 KB, 169x156, BLAG.png [View same] [iqdb] [saucenao] [google] [report]
3429432

>finally play through ep 4 of ultimate after years of giving up at e4m2

>the rest of the maps aren't bad at all, mostly standard doom 1 fare

Why the FUCK did they put the hardest maps at the start?

>> No.3398327 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
3398327

>>3398326

TO MAKE IT WORSE DOOMGUY DIES BEFORE DOING ANYTHING COOL, LEAVING THE BFG IN THE HANDS OF THE BORING DIPSHIT MAIN CHARACTER WE'VE BEEN FOLLOWING THIS WHOLE TIME

>> No.3371570 [View]
File: 43 KB, 169x156, 1429456263180.png [View same] [iqdb] [saucenao] [google] [report]
3371570

>>3371495

>> No.3265626 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
3265626

>>3265618

Oh yeah? Well did you know if you push CTRL+F9 in GZdoom builder, you'll boot up whatever source port you have set up for testing purposes and spawn right where your cursor is?

BECAUSE I SURE DIDN'T UNTIL A WEEK AGO

>> No.3183285 [View]
File: 43 KB, 169x156, 1429456263180.png [View same] [iqdb] [saucenao] [google] [report]
3183285

>>3183279
Like seriously

>> No.3159065 [View]
File: 43 KB, 169x156, sdfsadf.png [View same] [iqdb] [saucenao] [google] [report]
3159065

Alright boys and girls, someone explain to me why my ACS isn't working correctly, please.

I've doublechecked the token names and the ammo names, it all matches up, and the item gives the player the correct token, but I'm not getting the ammo type.

script "shellgenerator" enter
{
if(checkinventory("ShellGenAug")==1)
{
giveinventory("blastammo",1);
delay(2);
}
}


I'm sure I'm missing the smallest and most trivial of things again. But please someone tell me what I did wrong so I get this in working order and go to bed



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