[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7090790 [View]
File: 161 KB, 750x1061, retard runs into a brick wall, which is also on fire for some reason.jpg [View same] [iqdb] [saucenao] [google]
7090790

>>7085097

>> No.3928794 [View]
File: 157 KB, 750x1061, super-mario-bros.jpg [View same] [iqdb] [saucenao] [google]
3928794

>>3927225
>NO SCANLINES!

>> No.3908161 [View]
File: 157 KB, 750x1061, super-mario-bros.jpg [View same] [iqdb] [saucenao] [google]
3908161

>>3908159
It doesn't mean they never drempt of seeing them that way, crisp and clean. I did long, long before HD screens existed and clearly many others did too.

>> No.2900228 [View]
File: 157 KB, 750x1061, super-mario-bros.jpg [View same] [iqdb] [saucenao] [google]
2900228

>>2899895
>The marketing department doesn't necessarily have anything to do with the development team

Correct. They represent the company, which told them how to show their games.

>>2899925
The marketing department works for Nintendo. If Nintendo at large didn't want their games to be represented with pixel art, that's not what the department would have produced.

>>2900161
>Mario maker is an ugly game

You may well think so, but that is EXACTLY what Nintendo wanted and intended Mario to look like. If they thought Mario should be best seen on a CRT with the blur that comes with them, Mario Maker would have a scanline filter. Or at VERY LEAST an option for one.

But it doesn't. Because to Nintendo, clear crisp pixels has always been the ideal. From NES days right through until now.

Navigation
View posts[+24][+48][+96]