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/vr/ - Retro Games

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>> No.9028082 [View]
File: 375 KB, 1020x570, leveldesign.png [View same] [iqdb] [saucenao] [google]
9028082

>>9026236
Master System for 1, 2, & Chaos, Game Gear for everything else. The first three were ported from Master System and don't really take advantage of the Game Gear like the later games do. For 1, they tried to modify the games by putting things closer together to minimize screen-crunch, but that also makes the game feel more claustrophobic as a result, you won't be running around as much because you can barely see the next obstacle in time, and veritcal scrolling is even more precarious (pic related is the most egregious instance but a casual view of that video shows a lot of times where the zoomed-in screenview is a hindrance). 2 is a more straightforward conversion and so it suffers the most on Game Gear. It's been a while since I played Chaos but I think it's somewhere in the middle, more effort than 2 but not as much as 1, but...
>>9026292
>>9026751
...I distinctly remember that Game Gear version of Chaos having a massive oversight: if you lose your last ring, it despawns at the top of the screen, whereas on Master System it then falls down as expected.

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