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/vr/ - Retro Games

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>> No.7811952 [View]
File: 7 KB, 284x177, LavaSNG_reforged.jpg [View same] [iqdb] [saucenao] [google]
7811952

Since the /VR/ project will utilize the KeepMod's metric clusterfuck of content, there is one thing I'd like to suggest for consideration:
Anyone knows how there are some custom monsters with 'timed invulnerability shields' / 'damage blocking forcefield' (FiendQueen or MegaEnforcer for example) and this mod includes LavaNails ammo that in SP are basicly a damage bonus for NG/SNG (unless you foolishly fire upon Hephaeustus for ~1dmg), thus I had an idea from how in the Q2 addon 'Ground Zero' had this new ETF Rifle weapon which worked exactly the same in MultiPlayer like the LavaNails did in DoE (same with Vengeance Sphere - same creators) but in Q2:GZ SinglePlayer the ETF rifles projectiles aditionally ignored enemy PowerShields - if they had any, making efficient use of this gun extremely situational (unless you played the rare mod like Citadel or Pax Imperia where it actually worked wonders vs. BetaGladiators);
What I am trying to say - how difficult is it to make LavaNails work like regular nails in this freak instance of fighting a Force-field with its shields active (or hit for half-damage if thats too cheap), so there wold be somekind of more tactical use for them outside the somewhat boring +30% extra damage - is this even worth the hypothetically required effort?

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