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>> No.3531696 [View]
File: 406 KB, 497x805, koume-no-reaction.png [View same] [iqdb] [saucenao] [google]
3531696

>>3531681
Plutonia is made to challenge high level players (in particular people who complained that the original game was too easy), something which is also emulated in Plutonia styled .wads (which often go for the same kind of aesthetics)

It's ok if that's not your thing, but don't go around saying the design is bad just because it's too hard for you (when the game being hard is the entire point), it just reflects badly on you.

>> No.3166752 [View]
File: 406 KB, 497x805, koume-no-reaction.png [View same] [iqdb] [saucenao] [google]
3166752

>>3166680
>Bethesda being anywhere near a beloved classic like DOOM worries me a shit ton
Yeah, I can see why. But remember, they're NOT the devs, many people are mistakenly believing this. On the flip side, they now have the same publisher, which is a different reason to worry altogether.

>considering it's okay when Bethesda does it
Really? Basically everyone I know shits on Bethesda for being sloppy with programming and bug fixing. Morrowind was only made flawlessly bug-free about 10 years after it's release, and that was a community effort.
I mean, I admire how they can smack together a decent sandbox with regular consistency (some better than others), but they sure do leave a lot of things to be desired in some departments.

>I'd rather have Doomius Sam than ZeniMax jewery.
I was never really a fan of gameplay where you fight hordes upon hordes of enemies as a regular feature of the map design, so that goes either way for me.

Quake 1 had a bit too little enemies, Serious Sam and Plutonia has too many to be fun for me, games like Doom and Half-Life occupy a more pleasant sweet spot for me.

I'm not 100% pleased with all the directions of Doom 4, but I think it's possible that it turns out as -OK- single player game, I hope that it's -at least- as good as Doom 3 or better (I always thought it was ok), but I think that it can also turn out worse than Doom for the 3DO. They seem to be listening to the community somewhat, so that shows some manner of good faith.
For instance, they actually did remove the piss yellow filter and make the monsters more colorful in response to criticism, and I'm glad for that, partially it's just a nice design decision, but it's better for gameplay reasons. One of the really great things about classic Doom is that every single monster is very readily identifiable from their distinct shape and color, even at long distances

>> No.3061967 [View]
File: 406 KB, 497x805, koume-no-reaction.png [View same] [iqdb] [saucenao] [google]
3061967

>play PSX Doom TC
>shit's dark errywhere
>literally can't see anything without the flashlight mod
Was PSX Doom actually this dark all over the place, or did it fuck up?

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