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/vr/ - Retro Games

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>> No.7264686 [View]
File: 1.22 MB, 1920x1080, spasm0025.png [View same] [iqdb] [saucenao] [google]
7264686

>>7264647
transparent mirror meshes were possible only on Q2 engine
Q1 had that some time later thanks to backporting from the Q2Test

i think new manke's starseed maps were the first to have that, though primitive.

>> No.7006749 [View]
File: 1.22 MB, 1920x1080, spasm0025.png [View same] [iqdb] [saucenao] [google]
7006749

>>7002107
Before this place gets full of crossover spoilers and tourists tomorrow
here is a Challenge following last week's idgames one posted by anon:
>Pick one of the two SP Quake games and the source port for it from the OP pastebin.
>Open the quaddicted Quake Hotel archive website and roll from 1-43 for Quake 1 or 1-64 for Quake 2 here Random.org and post the map name, number and review of it
https://www.quaddicted.com/webarchive/hotel.planetquake.gamespy.com/q1.htm
https://www.quaddicted.com/webarchive/hotel.planetquake.gamespy.com/q2.htm

Also to make things spicy, play it on Nightmare/Hard+ for both

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