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/vr/ - Retro Games

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>> No.4670359 [View]
File: 53 KB, 400x400, klonoa-parody.jpg [View same] [iqdb] [saucenao] [google]
4670359

>>4670306
The vertical levels and the minecart stages had much more going on than the regular ones, but I think they had plenty of neat mechanics to keep them interesting

>>4670339
EWJ's level design is much more chaotic, but I think it lends to the game's style. DKC's level design is certainly straightforward, but that doesn't necessarily mean it's bad. I wouldn't go so far as to call any of its features "ingenious," as many of them were exclusive to DKC, which makes it unique in that regard. It didn't reinvent the wheel. Absolutely prefer DKC to EWJ. I prefer Sonic to both

>> No.1675353 [View]
File: 53 KB, 400x400, parody-1.jpg [View same] [iqdb] [saucenao] [google]
1675353

Segagaga's a pretty fucking baffling game.

Just read:
http://www.hardcoregaming101.net/segagaga/segagaga.htm
http://en.wikipedia.org/wiki/Segagaga#Development

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