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>> No.1694493 [View]
File: 2 KB, 35x36, TreasureChestFromDoomAlpha.png [View same] [iqdb] [saucenao] [google]
1694493

>>1694479
also code and graphix for anyone interested;
//Idea totally stolen from DoomRL

actor DemonChest
{
health 15
radius 35
height 5
mass 1000
speed 0
MONSTER
+FLOORCLIP
+NEVERRESPAWN
+HEXENBOUNCE
+STANDSTILL
+PUSHABLE
states
{
Spawn:
TRSR A 1
loop
Death:
TNT1 A 0 A_NoBlocking
//Number Of Items and Item Lists Chosen Here, shoots contents around itself
TRSR BBBBB 1 A_SpawnItemEx("DemonChestLootList", 0, 0, 10, random(1,3), random(1,3), random(7,10), random(-180,180))
TRSR B 124
FIRE ABCDE 5 BRIGHT
TNT1 A -1
stop
}
}

//Sublists and items can be weighed; http://zdoom.org/wiki/RandomSpawner
actor DemonChestLootList : RandomSpawner
{
DropItem "LootList1", 255, 1
DropItem "LootList2", 255, 3
}

actor LootList2 : RandomSpawner
{
DropItem "ArmorBonus", 255, 2
DropItem "HealthBonus", 255, 3
}
//etc.

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