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>> No.4380236 [View]
File: 115 KB, 559x844, fog.jpg [View same] [iqdb] [saucenao] [google]
4380236

>>4379690
While in 3D mode in Mapedit, point at a sector surface and press + or - while holding the "D" key. This changes the Depth Cueing aka automatic shading based on distance. Normally this makes things darker as they move away from the camera, but with palette 1 that changes to white. Try setting the base shade for all the surfaces in your room to something like 20 and then mess with the depth cueing to get a better idea (see image). In many user maps, when someone doesn't want to shade anything in the level, they'll set the depth cueing really high on the normal palette to fake it. Most people don't bother with white fog because it's too much trouble to do it correctly:

Any sprites you want to show this fog effect have to be pal#1. If you want the player, enemies, and other things you can't set the palette on to blend in with the fog, the sector itself needs to be be lit with pal#1 from the 2D mode settings. This makes it an X-Sector and you only get a set number of them before Mapedit crashes. Some things that appear automatically, like sprites for shotgun shell damage, will not be lit with pal#1 and may stick out. You'll notice in Death Wish I make sure the player doesn't have either of the 2 bullet weapons until moving out of the white fog sections, and that I had to keep the fog areas simple to keep the X-Sector number within limits.

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